Research and Design Sprint Methods
Australian Government Digital Transformation Office
Methods
- Affinity Diagramming
- Ethonographic Research
- Interviews
- Workshops
- Scenarios
- User Pathways
- User Stories
- Personas
- Card Sorting
Gamestorming
IDEO
Methods
Audience
Research
Observation, Guided Tours, Immersion, Resource Flow
Interviews and Conversations
Brainstorming
Activities
- Card Sort
- Collage
- Draw It
- Mash Ups
- Download Your Learnings
- Bundle Ideas
- Create a Concept
- Create Frameworks
- Share Inspiring Stories
- Role Play
- Storyboard
- Get Visual
- Find Themes
- Explore Your Hunch
- Gut Check
- Create Insight Statements
- Top Five
Interaction Design Encyclopedia
Knowledge Sharing Toolkit
Nielson Norman
Nesta
Methods
Idea Generation
- Idea Generator Events and PDF
- Asking the Right Questions and PDF
- Working with the Right People and PDF
- Causes Diagram and PDF
- Six Thinking Hats and PDF
- Divergence and Convergence Diamond and PDF
- Blueprinting and PDF
- Evidence of Impact and PDF
- Account of Change and PDF
- Leverage Points and PDF
- Consolidating Learning from Development and PDF
Prototyping
- Prototyping Protocol and PDF
- Prototyping Framework and PDF
- Who to Involve in Prototyping PDF
- Team Persona Cards PDF
- Activity Sheet PDF
- Storyboard PDF
- Testing Plan PDF
- Activity Sheet 2 PDF
- Telephone Template PDF
- Lego Journey Map PDF
Nesta DIY
Methods
Creative Workshop
Planning Tools
- Problem Definition
- SWOT Analysis
- Evidence Planning
- Leaning Loop
- Experience Tour
- Storyworld
- Causes Diagram
- Theory of Change
Target Audiences and Personas
Interviews
New Zealand Government Web Toolkit
Methods
Service Design Tools
Methods
- Storyboard
- Use Cases
- Role Play
- Role Script
- Personas
- Actors Map
- Customer Journey Map
- Offering Map
- Service Image
- Moodboard
- Group Sketching
- Lego Serious Play
- Rough Prototyping
- Experience Prototype
- Wizard of Oz
Stanford Institute of Design
Methods
Interviews
Stoke, Brainstorming, Selection, Saturation, Group
Prototyping
What, Why, How
Miscellaneous
Thoughtbot
Methods
- Business Model Canvas
- Competitive Analysis
- Customer
- Forces
- Inspirational Info Source
- Problem Statement
- Problem Value Prop
- Critical Path
- Mind Mapping
- Crazy Eights
- Storyboards
- Silent Critique
- Group Critique
- 3-12-3
- Open Card Sorting
- Pitch Practice
- Terms
- Start an Assumptions Board
- Risks
- Start an Back-burner Board
- Needs / Wants / Desires
- Five Whys
- Who / What / Where / When
U.K. Gov
Methods
User Research
- An introduction to user research techniques
- User Research Tools
- Survey Designs
- Sampling Methodologies
User Centred Design Methods
User Research Qualitative Techniques
- Ethnographic Research
- Expert Review
- Focus Groups, Mini Groups, and 1:1 Interviews
- Community User Groups
User Research Quantitative
Usability BOK
Methods
- Stakeholder Interview
- Competitor Analysis
- Future Workshop
- Scenario of Use
- Use Case
- Persona
- Usability Benchmark
- Affinity Diagramming (Synonyms: Mind mapping)
- Claims Analysis
- Heuristic Evaluation
- Heuristic Walkthrough
- Cognitive Walkthrough
- Pluralistic Usability Walkthrough
- Metaphors of Human Thinking
- Persona Based Inspection (TBD)
Task Analysis and Modeling Methods
Evaluating Usage of an Existing System
Questionnaire and Survey Methods
- Storyboard
- Rapid Prototyping
- Paper Prototyping (Synonyms: Low-fidelity prototype)
- Wireframe
- Parallel Design
Heuristic
Facilitator
Moderator
Taxonomy
- Information Architecture (IA)
Site Map
Case Study
- Fishbone Diagram (Synonyms: Cause-and-effect diagram, Fault tree diagram, Ishikawa diagram, Root cause analysis)
Culture
Prototype
Likert Scale
Rating Scales
7 plus or minus 2
- Chunking
Hick's law (Hick-Hyman law)
Effective
- Efficiency
- Engaging
- Easy to Learn
- Learnability
Readability (Synonyms: Plain language)
Internationalization
Localization
Interface
- Human Factors
- Human-Computer Interaction (HCI)
- Interaction Design
- Accessibility (Synonyms: ARIA, Section 508, WAI WCAG)
- Usability
- Usability Engineering Usability Evaluation Methods
- Formative Evaluation
- Summative Evaluation
- User Experience (UE)
- User-Centered Design (UCD)
- Wayfinding
- Conspicuity
- Affordance
- Fitts' Law
- Gestalt Principles
- Industrial Design
- Testing (Usability)
- Benchmark Testing
- Competitive Usability Testing
- Summative Usability Testing
- Remote Evaluation
- Think-aloud Protocol
Iterative Design
Graceful Degradation
Usability Gov
Methods
Focus Groups, Interviews, Surveys
Personas, Scenarios, Use Cases
Card Sorting, Wireframing, Prototyping, Parallel Design
System Usability Scale (SUS)
User Engagement
More
Usability Net
Methods
- Getting Started
- Stakeholder
- Requirements Meeting
- Competitor Analysis
- Cost Benefit Analysis
- Design Guidelines
- Styles Guides
- Planning Usability
ISO 13407: Human centred design processes for interactive systems/Observation of Users
- Heuristic Evaluation/Expert Evaluation
- Diagnostic Evaluation
- Attitude Questionnaire/Subjective Assessment/User Satisfaction (Testing and Post-Release)
- Interview
- Card Sorting
- Use Cases/Scenarios of Use
- Parallel Design
- Prototyping, Paper Prototyping, Rapid Prototyping
- Usability Testing
- Wizard of Oz
- Performance Testing
- Remote Testing
- Post Release Testing