Project Management and Development
Agile Development
- Agile Modeling
- Team room
- Daily Meeting
- Three questions
- Planning Poker
- Pair Programming
- Iterative and Incremental Development
- Continuous Integration and deployment
- Code Refactoring, Rules of Simplicity
- Agile Testing Wikipedia, Test Driven Development, Acceptance Test Driven Development, Behavior Driven Development
- Exploratory Testing, Unit Testing, Mock Objects
- Automated Build
- Give-Then-When
- CRC Cards
- Definition of Done and Definition of Ready
- Domain Driven Design
- Backlog, Backlog Grooming
- Ubiquitous Language
- Scrum of Scrums
Timeframe
- Velocity Software Development
- Burn Down Chart
- Lead time (Lean)
- Sustainable Pace
- Estimation
- Points (Estimates In)
- Relative Estimation
- Milestone Retrospective
Agile Allegiance
- Subway
- Resources
- Planning poker
- Version control
- Pair programming
- Refactoring
- Rules of simplicity
- User stories
- Facilitation
- Personas
- Quick design session
- Simple design
- Story splitting
- Story mapping
- Role-feature-reason
- Three C's
- Invest
- Team
- Team room
- Collective ownership
- Three questions
- Information radiators
- Burndown chart
- Task board
- Sign up for tasks
- Niko-niko calendar
- Kanban board
- Sustainable pace
- Timebox
- Estimation
- Velocity
- Points (estimates in)
- Relative estimation
- ATDD
- Automated build
- Backlog grooming
- Backlog
- BDD
- Continuous deployment
- Continous integration
- Exploratory testing
- Frequent releases
- Incremental development
- Integration
- Iteration
- Iterative development
- Mock objects
- TDD
- Unit testing
Service Design Tools
Project Management