Research and Design Sprint Methods Summary
Research Sprint Methods
Method
- Surveys/polls
- Interviews
- Focus groups
- Facilitation
- Forums/panels
Channel
- Online
- Telephone
- In person/on the street
Methods and Channels
- Quantitative: Data (analytics)
- Qualitative: Information (listening)
- Online, Email, Telephone, Mail, In person/on the street
- Sampling Methodologies
Studies
- Context of Use Analysis
- Context of Use Methods
- Contextual Inquiry
- Longitudinal Study
- Ethnography
- Ethnographic Research and Methods
- Evaluating (Usage of) an Existing System
- Diagnostic Evaluation
- Field Study and Methods
- Diary Study
- Photo Study
- Peers Observing Peers
- Immersion
Usability Inspection Methods Heuristic and Walkthrough
- Heuristic
- Heuristic Evaluation/Expert Review/Expert Interview/Expert Evaluation
- Heuristic Walkthrough
- Cognitive Walkthrough
- Pluralistic Usability Walkthrough
- Metaphors of Human Thinking
- Persona Based Inspection
Input and Feedback
- Tour (Guided Tour, Experience Tour, Shadowing)
- Interviews (Preparation and Guide), (1:1/Individual and Group), (Phone and Online)
- In Depth Interviews
- Intercept Interviews (Guerilla)
- Contextual Interview (Contextual)
- Interview for Empathy
- Focus Group, Mini Groups
- Questionnaire/Survey/Poll (Design), (Paper and Online)
- Online Omnibus Survey
- Forums/Panels (Online and Off)
- Facilitation
- Conversation Starters, Stoke
- Community User Groups
Cognitive Models
- GOMS
- KLM-GOMS
Organization
- Organization Schemes
Tasks
- Task Analysis, Task Analysis Grid, and Task Modeling Methods
- Cognitive Task Analysis
- Hierarchical Task Analysis
- Allocate Tasks
- Integrating offline activity
Internationalization and Localization
- Cultural Probe
- Internationalization
- Localization
Design Sprint Methods
Agile-Scrum Software Development/Project Management (and Kanban)
- Project Chartering (Example: Rich Picture)
- Cross Functional Team
- Creating a Culture that Supports Change
- Everybody Owns the Problem (Collective Ownership)
- Simple Design/Quick Design Session
- Story-Driven Modeling
- Time Boxing
- Facilitation
- Use Case
- User Story
- Role-Feature-Reason, Three C's, INVEST
- Personas
- Story splitting
- Story mapping
- Task Board/Kanban Board (Information Radiator), Sign Up for Tasks
- Show and Tell
- Retrospectives/Heartbeat Retrospective
- Niko-Niko Calendar (Mood Board)
Workshop
Creative Workshop
- Facilitator, Moderator
- "How might we..."
- Thinking Hats
- Mindsets
Participation
- Participant Observation
- Participatory Design/Co-Creation
- Participatory Evaluation (Prototype)
Generating Ideas
- Idea Generator Events
- Fast Idea Generator
Design Games
- Affinity Diagramming (Synonym: Mind mapping)
- Storytelling (See also Pitch)
- Crazy Eights
- Storyboard
- Mindmap
- Brainstorm (Rules and Facilitation), (Metaphor Brainstorming, Braindrawing, Brainwriting)
- Collage
- Draw It (Individual and Group)
- System Map
- Miscellaneous: Mash Ups, Moodboard, Download Your Learnings, Bundle Ideas, Create a Concept, Create Frameworks, Share Inspiring Stories, Get Visual, Find Themes, Explore Your Hunch, Gut Check, Create Insight Statements, Top Five
- Lego Serious Play and Lego Journey Map
Problem Methods
- Problem Structuring
- Problem Solving Methods
Web Design
- Taxonomy, Information Architecture (IA)
- Website Requirements
- Free Listing
- Card Sorting (Open and Closed)
- Mental Models (referenced in Card Sorting)
- Site Map
- Content Strategy, Content Inventory
- Parallel Design
Critique
- Share, discuss
- Dotmocracy
- Silent Critique
- Group Critique
Wireframe, Mock Up, Prototype
- Wireframe
- Mock Up
- Prototype
- Prototyping Protocol
- Prototyping Framework
- Prototyping Methods
- What to Prototype, Who to Involve
- Paper Prototyping (Synonyms: Low-fidelity prototype)
- Rapid Prototyping
- Rough Prototyping
- Live Prototyping
- Experience Prototype
- Service Prototype
- Prototype for Empathy
- Prototype for Test
Possible Supplies: Research and Prototyping Materials (IDEO)
- Prototyping materials
- Computer, internet connection
- Research materials
- Spreadsheet program
User
- User Centered/Centred Design (UCD)
- User Needs
- User Research, User Research Briefs
- User Experience (UX/UE)
- User Engagement
- Human Factors, Human-Computer Interaction (HCI)
- User Interface Design, User Interface Elements, Visual Design
- Interaction Design
- Usability Engineering
- Accessibility (Synonyms: ARIA, Section 508, WAI WCAG)
- Assisted Digital, Inclusive Services
User Testing
- Usability/Web Accessibility Evaluation/Testing and Methods
- Planning, Recruiting Usability Test Participants, Running Test, Analysis, Reporting Results
- Think-aloud Protocol
- Task Scenarios Usability Testing
- Same Day User Testing (Online Qualitative)
- Remote Evaluation/Testing
- Guerilla Testing
- Lab Based Testing
- Performance Testing
- Competitive Usability Testing
- Summative Usability Testing
- Formative Usability Testing
- Tree Testing
- Wizard of Oz
- Mobile Device Testing
- First Click Testing
- Eye Tracking
- Post Release Testing
- Pilot
User Testing Planning Documents
- UX Study Overview
- Usability Study Process and Materials Checklist DOCX
- Usability Test Plan
- What to Test/Note taker’s Guide DOCX
- SOW: Web Usability Testing, Web Usability Consulting, Usability and Focus Group Participant Recruitment, Usability
- Task Order Request
- Measurable Usability Goals
- Recruiting Screener: Website, Mobile Device Testing, Online Survey
User Testing Results: Document or Powerpoint
- Usability Rest Results (Short/Informal) and (Long/Formal)
- Survey Results Report
- Metrics Results Report
- Card Sort Results Report
Possible Supplies: Real World Testing Materials (IDEO)
- Space
- Staff
- Permits
Measurement (Testing and Post-Release)
- Rating Scales
- Likert Scale
- Attitude/User Satisfaction Questionnaire/Subjective Assessment
- Usability Benchmark/Benchmark Testing
- System Usability Scale (SUS)
- Critical Incident Technique (CIT)/Critical Incident Analysis
- Effective, Efficiency, Engaging
- Learnability, Easy to Learn
- Readability (Synonyms: Plain language)
- Analytics, Analytics Tools (Example: Web Analytics)
Feedback and Iterative Design
- Get Feedback, Integrate Feedback and Iterate
- Keep Iterating, Keep Getting Feedback
Retirement
- Life of a service
- Graceful Degradation
Other Planning Tools
Other Planning Tools
- Innovation Flowchart
- Asking the Right Questions
- Working with the Right People
- Causes Diagram
- Divergence and Convergence Diamond
- Blueprinting
- Evidence of Impact
- Account of Change
- Leverage Points
- Consolidating Learning from Development
- Mapping Scales PDF
- Systems Innovation
- Evidence Planning
- Leaning Loop
- Storyworld
- Causes Diagram
- Theory of Change
- Empathy Map
- Question Ladder
- Promises Potential Map
- Value Mapping
- Improvement Triggers
- Blueprint/Blueprint
- Marketing Mix
- Constructive Interaction
- Offering Map
- Service Image
- Touchpoints Matrix
- Evidencing
- Issue Card
- Selection
- Saturate and Group
- Point of View Madlib
- 3-12-3
- Needs / Wants / Desires
- I Like, I Wish, What If
- 5 Whys
- Who / What / When / Where/ Why / How
- Why, How, Laddering
- People Connections Map
- Experience Map
- Innovation Flowchart
- Critical Tasks List
- Testing Plan
- Team Persona Cards
- Activity Sheets 1 and 2
- Telephone Template
- Checklist
- Claims Analysis
- Function Allocation
- Physical Ergonomics
- Fishbone Diagram (Synonyms: Cause-and-effect diagram, Fault tree diagram, Ishikawa diagram, Root cause analysis)
- 7 plus or minus 2
- Chunking
- Hick's law (Hick-Hyman law)
- Wayfinding
- Conspicuity
- Affordance
- Fitts' Law
- Gestalt Principles
- Industrial Design